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#11 | |
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Join Date: Nov 2013
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Quote:
You could with as much as 1pt have Energy Recover at nh 20, which would net 30ER/hour, for comparison. |
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#12 |
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Join Date: Jun 2013
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It's an issue with having a "doesn't regenerate" Limitation and an "actually does regenerate" Advantage, yeah. This is one of the reasons I had the minimum level on my version be Fast - ER Regeneration below this level is going to run into the problem that Special Recharge is no longer "worth" it. When you compare normal ER at [3]/level and 6 ER/hour passively to ER at [0.9]/level + [10] and 60 ER/hour while meditating with your eyes closed, there really are advantages and disadvantages to each option.
Also, for roguebfl's case, a more fair comparison is probably Slow Recharge ER at [2.4]/level and 1 ER per hour against the [1]/level + [5] (at least Sessile should probably be included if you have to stay perfectly still, and Blindness if eyes must be closed), where the latter costs less if you have ER 4 or higher. |
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#13 |
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Join Date: May 2014
Location: Indiana, United States
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For clarification, in case I was unclear earlier, I was meaning that for my campaign at least, this regeneration replaces spells like Recover Energy.
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#14 | |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Quote:
Also remember ANY level of ER less then 10 is considered marginal for abilities with ER only. Compared to Fatigue. |
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| Tags |
| fatigue, magic spells, meditation, regeneration |
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