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Old 10-27-2014, 03:59 AM   #23
SCAR
 
Join Date: Oct 2004
Location: Yorkshire, UK
Default Re: Pyramid #3/72: Alternate Dungeons

Quote:
Originally Posted by DouglasCole View Post
Seriously, this is the way future genre treatments should be presented.
I really hope not.

As an Alternate style 'Starter Edition', maybe - but to my mind its a step too far from GURPS. You can't build quick characters this way and then simply add/switch to raw GURPS later.

If you want to play FATE then do so, don't mangle GURPS into some kind of FURPS.
If this is the way GURPS '4.5' was to go, I'd be sticking with 4.0, and buying far fewer new GURPS products.
Quote:
Originally Posted by Langy View Post
One thing I'd probably do different than the Pointless article does in more fine-grained games is have Minor Abilities, five of which equal a single Major Ability (so each has a nominal value of 4 points).
Why not just use GURPS, that has finer granularity - and you don't need to roll everything up into little packages.

I'm also not convinced that its quicker or easier to build a character.
Templates give a much cleaner set of choices. - although I do admit that the format for a Pyramid article maybe doesn't present the packages in the easiest way to scan through and make choices, and I am far more familiar with the existing template format and the DF templates themselves.
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dungeon fantasy, pyramid 3/72, pyramid issues


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