Re: Pyramid #3/72: Alternate Dungeons
One thing I'd probably do different than the Pointless article does in more fine-grained games is have Minor Abilities, five of which equal a single Major Ability (so each has a nominal value of 4 points). Examples of Minor Abilities would be knowledge of a foreign language, a specialty in a single skill (rather than the broad Wildcards), knowledge of a single skill not in any of your Wildcard lists at the level of your highest Wildcard (essentially a wildcard version of skill adaptation), maxing out a specific Technique, and other super-perks that can help define a character. I'd also only ever allow five of those Minor Abilities; that number cannot be increased during play.
|