Quote:
Originally Posted by malloyd
My rule of thumb is that if you can come up with two or three sentences of how this trait is going to influence the way you *play* the character, those *sentences* are a valid quirk. They're also the ones I'm going to use to judge whether you are playing it. You can put whatever one word label for them you want on the character sheet.
|
Sounds like a good method for judging the validity of a proposed Quirk.
Those following this one might find the old
Man Without Disadvantages thread of related interest.