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#11 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Here as with Armor spells, Haste spells, Might spells, and almost every other spell with variable levels of effect, only the spell with the most powerful effect counts. As a broad principle, no spell ever stacks with itself or with any spell explicitly ruled out in either spell description.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#12 | |
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Join Date: Sep 2004
Location: Canada
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Of course, the armor penetration thing is a separate book-keeping issue; I should spare some brain cells to repricing the enchantments for "no penetrations"
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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#13 | |
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Join Date: Nov 2011
Location: Lancaster, Ca
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I just want to make sure its individual spells cannot stack on themselves and not spells with the same effect cannot stack on each other. |
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#14 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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The rules grow vague when the stacking is of effects (rated as bonuses to DB, DR, ST, or whatever) rather than spells. My feeling is that it's fairest to allow stacking of one instance apiece of different spells that produce the same effect. Thus, someone could fairly benefit from Armor (which increases the DR of a living subject, not her armor) and Fortify (which increases the DR of clothing or armor); she would enjoy the bonus of the biggest Armor spell and the biggest Fortify spell, but never two Armor spells or two Fortify spells. Likewise, she could get bonus IQ – raising Will and Per – from Wisdom, and then extra Will from Strengthen Will and extra Per from Alertness, and then an even better Vision bonus from Keen Eyes . . . but if any of the four spells were cast more than once, only the largest one would matter.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#15 | |
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Join Date: Feb 2011
Location: Cambridge, MA
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#16 |
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Join Date: Feb 2014
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But if these spells are on different items, how does the proximity of the items affect their stackability? If maille is enchanted with Fortify +3 and plate is enchanted with Fortify +2, the wearer of both doesn't get a cumulative bonus of +5, but if they are worn by two people and a third person stands behind both, using them as cover from manticore spikes, does the third person benefit from both of the Fortifies since each individual benefits from their respective Fortify enchantments? What if the armors have no wearers and are still used as cover? Then brought closer together until essentially worn?
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#17 | |
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Join Date: May 2005
Location: Lynn, MA
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I was also under the impression that you could benefit from more than one Deflect Enchantment if they were on separate subject item types, for example one on your shield and one on your armor. Is this incorrect as well? It follows the same transitive effect of two items providing bonuses to a single character. Is this a (relatively) recent determination? I've been playing GURPS for almost 25 years... I've always understood "only the strongest spell of the same type works on a given subject" but never had the impression that this included Fortify on different items that happen to protect the same person. It seems incongruous with the way magic bows and arrows work, where the magic IS cumulative from seperate subjects... Or do you not have +2 to hit when firing an Accuracy +1 Arrow from and Accuracy +1 Bow? |
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#18 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#19 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Basically, "It's magic!" Use whatever in-world justification you like – or ignore the ruling if you prefer – but the official word has the benefit of explaining why somebody would spend 8,000 energy on a Fortify +5 t-shirt instead of a mere 250 energy on five Fortify +1 t-shirts. And no, it doesn't have to make sense in terms of materials properties or whether the item "knows" it's being worn or layered . . . because it is magic. How does an Armor spell "know" that its subject is living, and how does Body of Flames distinguish 6 lbs. of clothing from 6 lbs. of armor?
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#20 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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