Quote:
Originally Posted by Sense of Duty (Kittens)
On the other hand, practical people are easily identified in real life. They tend to wear clothing that doesn't tear easily or impede movement excessively. Their tools tend to be durable. Many of them spurn small talk... All traits that would add some color to a character concept.
|
My rule of thumb is that if you can come up with two or three sentences of how this trait is going to influence the way you *play* the character, those *sentences* are a valid quirk. They're also the ones I'm going to use to judge whether you are playing it. You can put whatever one word label for them you want on the character sheet. OK spurning small talk is something you could do in play, if you really intend to make a negative comment about worthless small talk or brush off NPCs that try to strike up a conversation. Come up with one more to go with it and sure you can write Pragmatic into a quirk slot.