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#1 |
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Join Date: Apr 2005
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I bought Power ups 6 tonight, and I began to wonder about something.
Is a marked preference for practicality an acceptable Quirk? On one hand, most players automatically default to the most pragmatic options in their gameplay, so this would not be a valid Quirk. On the other hand, practical people are easily identified in real life. They tend to wear clothing that doesn't tear easily or impede movement excessively. Their tools tend to be durable. Many of them spurn small talk... All traits that would add some color to a character concept.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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| Tags |
| power-ups 6, quirks |
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