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Old 10-19-2014, 03:51 AM   #5
RaRaRasputin
 
Join Date: Feb 2013
Default Re: Ritual Path Magic and Magic Item Creation

So by contrast, if I wanted to make a magic shortsword as a metatronic generator, it would look a bit more like this:

Cutting Attack 1d6 (Armor Divisor (2), +50%; melee weapon, reach 1, -25%; magical, -10%; reliable 2, +10%; ST-Based, +100%; thrusting blade, +15%) [21]

I'm not sure whether it would have Apparatus (+0%). Some of the example generators have it, some of them don't, and it doesn't make a difference to their cost either way.

I wouldn't have to worry about the fact that a ST 24 person swinging the shortsword has a 4d6+2 cut swing attack [33] and a 2d6+2 imp thrust attack [21], I'd just calculate the metatronic generator price based on the profile above.

If I call the sword a "small" class generator, it should have a cost of $52,500, weigh 3 lbs, an XS power cell for 6 hours (unless it it loses "shots" with each swing?), a bulk of at least -5, and a minimum ST of 4 (which gets replaced with the sword's minimum ST of 8).

I'd then take the shortsword's 2 lb. weight and $400 base cost (unless I make it Very Fine, which is probably worth it), multiply them each by 0.8, and add them to the above for a final weight of 4.6 lbs and a final cost of $52,820.

If I think that weight is a bit much (or I've got money to burn), could I use the "mini" class instead, and pay $63,320 for a sword that weighs 2.24 lbs and uses T cells?
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magic items, ritual path magic, thaumatology

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