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Join Date: Feb 2013
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I'm currently planning on having ten different types of Essence- one for each Path, plus one which can only be obtained by sacrificing character points. Maybe some items will require essence from more specific sources than that, it depends on how much paperwork my players are interested in doing. Quote:
Let me run a simpler example by you to make sure I understand. A Halberd (ST 13‡), wielded by someone with ST 39, has a 7d6+4 cutting swing [57.4], a 7d6+3 impaling swing [63.2], and a 4d6+4 impaling thrust [41.6]. If I want to add Armor Divisor (2) and nothing else, that's a +50% modifier on the most expensive of those attack modes and therefore [32]. Gadget modifiers and power modifiers don't apply to this cost, only to extra damage on top of this, right? Almost anyone worth equipping with a weapon this freakng expensive is probably going to have some form of Weapon Master and the skill to back it up, and therefore be doing another +14 damage on top of that. Should I add that on to the cost as well, or is it a "freebie", calculated afterwards? Yikes, that isn't cheap. Meanwhile, I was able to build a (non ST-based) 5d6 burn sur "cattle prod" wand for a mere [5]. Also, I thought you weren't allowed to apply Reliable to attack advantages, but apparently it's only forbidden for ranged attacks. Looks like I learned something else new. Since you also wrote the section on buying spells-as-powers advantages as an alternate abilities to RPM Magery, I've got another related question: While my Magery or Ritual Adept advantage is switched "off", what exactly do I lose access to? I expect that the ER granted by the Magery will be "locked", and I can't cast any new rituals (or if I do, I'll do so as if I didn't have the advantage in question, which probably means I'll being doing it at lower effective skill), but I'm not sure whether any spells I currently have ongoing will be affected. If my incantation inflicts a debuff on my target as a side-effect/symptom, and I switch back to Magery, does the debuff instantly go away? Can I still activate Charms I prepared in advance? To keep the above question from being off-topic: If I do take an incantation, can I also apply gadget limitations to it? Can I apply the limitation to only some levels of the advantage? (eg: Barry Drosden can toss a 3d6 jet of fire from his bare hands, or a 6d6 jet of fire from his specially prepared Blasting Rod) Thanks again for your time. |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Sure. Hope I helped. I personally use Metatronic Generators for RPM items because it ignores some of the headaches the regular system can cause. I'll note though that I do like RPM's base enchantment system better than I like most point-based gear (which I really don't like at all).
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#3 |
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Join Date: Feb 2013
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So by contrast, if I wanted to make a magic shortsword as a metatronic generator, it would look a bit more like this:
Cutting Attack 1d6 (Armor Divisor (2), +50%; melee weapon, reach 1, -25%; magical, -10%; reliable 2, +10%; ST-Based, +100%; thrusting blade, +15%) [21] I'm not sure whether it would have Apparatus (+0%). Some of the example generators have it, some of them don't, and it doesn't make a difference to their cost either way. I wouldn't have to worry about the fact that a ST 24 person swinging the shortsword has a 4d6+2 cut swing attack [33] and a 2d6+2 imp thrust attack [21], I'd just calculate the metatronic generator price based on the profile above. If I call the sword a "small" class generator, it should have a cost of $52,500, weigh 3 lbs, an XS power cell for 6 hours (unless it it loses "shots" with each swing?), a bulk of at least -5, and a minimum ST of 4 (which gets replaced with the sword's minimum ST of 8). I'd then take the shortsword's 2 lb. weight and $400 base cost (unless I make it Very Fine, which is probably worth it), multiply them each by 0.8, and add them to the above for a final weight of 4.6 lbs and a final cost of $52,820. If I think that weight is a bit much (or I've got money to burn), could I use the "mini" class instead, and pay $63,320 for a sword that weighs 2.24 lbs and uses T cells? |
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#4 | |||||
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Yes. Sure. One thing, if magic items are rare in your world use the listed costs. If they are uncommon reduce final cost by 10% to 20%. Common items could reduce final costs up to 50% - this might lead to the DnD problem of too many +1 weapons though.
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| Tags |
| magic items, ritual path magic, thaumatology |
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