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#11 | |
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Join Date: Nov 2004
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#12 |
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Join Date: Jun 2006
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It's very often the case when it is not clear which skill applies to a particular task that the correct answer is either one. I'd usually divide it that if the captain helps with the steering or sail handling, he's using Boating, if he stands aside and gives orders, it's Shiphandling, and if he changes from one to the other in the middle of the day, he could change the skill he rolls against to do exactly the same thing with exactly the same ship and crew.
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-- MA Lloyd |
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#13 | |
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Join Date: Nov 2004
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#14 |
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Join Date: Jun 2005
Location: Lawrence, KS
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#15 |
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Join Date: Nov 2004
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I suppose that works. The reason I happened to notice is that I've got a character who owns a ship, and I'm trying to work out what skills to use, but in the end it's up to the GM, I suppose.
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#16 | |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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It's a highly skilled job, it just doesn't involve much physical effort, unlike everyone else in the boat. |
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#17 | |
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Join Date: Nov 2004
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#18 |
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Join Date: Jul 2008
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At that point, what are we gaining by the Coxswain not using a form of Shiphandling?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#19 | |
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Join Date: Aug 2004
Location: U.K.
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To be honest, I'd probably go for the Sports (Rowing Cox) option in that case. It's a highly specialised sort of boating. But it's certainly not Handling a Ship.
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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#20 |
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Join Date: Aug 2004
Location: U.K.
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Like I said, aesthetics. The vessel in question is basically a highly refined TL8 plank of wood, with seating. It is not by any sane stretch of semantics a "ship".
__________________
-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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| Tags |
| low-tech, low-tech companion 3, skills |
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