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#1 |
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Join Date: Apr 2005
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I had a great idea for a Holy Warrior power up recently.
Argent Agent: Silver weapons will not break when you are wielding them. This includes Silver plated weapons. I wonder if this advantage is too powerful. How much should it cost.
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Steal Energy- giving Dungeon Fantasy wizards a pretext to learn healing magic since 2004. |
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#2 |
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Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Dont know. My first intuition would be "just a perk". Another solution would be to find the point cost for it to be a Signature Gear.
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
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#3 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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It's a Perk. It is basically Rules Exemption (Weapon Breakage; Silver Weapons Only), or see the similar Perks in Chinese Elemental Powers.
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#4 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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If it allows you to turn a silver stiletto into an indestructible instrument of sabotage, capable of stopping planets in their tracks because it cannot be broken while your hand is on it, then that's a huge, powerful advantage . . . It would be almost impossible to price fairly, but I'd start with the Cosmic Power form of Modular Abilities, add both Physical, +50% and Limited, Silver Signature Gear, -50% to cover the ability to make any silver artifact you grab into Signature Gear with plot immunity, and then add Cosmic, +100% to boost that protection to true indestructibility.
If it just lets you avoid ordinary weapon breakage in standard melee combat, it's nothing but a perk.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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| Tags |
| dungeon fantasy, silver, wepon |
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