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#1 | |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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I might - it's so niche it doesn't seem like it's worth the points.
Quote:
Your examples notwithstanding, Aggressive Parry covers all arm-based damaging parry attempts that are primarily parries. That includes direct strikes vs. incoming strikes (unless done as a Stop Hit), hard parries with a hand, wrist, forearm, or elbow, interceptions with an elbow or forearm, and a myriad of variations on those methods. Just because you can justify technique X as something used for aggressively damaging an incoming strike while parrying it doesn't mean it's the same as the strike used when not parrying. TA is quite narrow. If you want it to be larger, take a look at the approach used for costing the "Peerless" Power-Ups in Pyramid 3/61.
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Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#2 | |
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Join Date: Oct 2010
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Quote:
Thanks for the clarification, Peter. It's always helpful to get the author's intent on stuff like this. |
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#3 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
Maybe just have it as 1pt perk for allowing TA: (Karate punch arm) to be used on the attack portion of an aggressive parry. And have that perk only availability to styles that truly made the most use of aggressive parries. Thus further narrowing an already narrow field. Or alternatively have the default on the parry be one lower if you're going to use a TA on the attack roll (which is the same as an extra 1 point cost to remove, and makes the point that your concentrating more on the damaging bit than the avoiding damage bit of the tec). However as I said initially from a game balance perspective this doesn't really seem to worth that much both in terms of points and time, since the benefit is maxing out at halving the location pen on a not very damaging attack. (and one that arm and hand guards will largely negate). But ultimately I do take you point that TA's are a narrow range of attacks not conceptionally suited to being adapted to other uses EDIT: actually the more I think about it I'd probably just do the 1pt perk thing, as it is basically a form of 'Technique adaptation' Last edited by Tomsdad; 10-01-2014 at 09:00 AM. |
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