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Old 09-27-2014, 02:19 PM   #1
Anders
 
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Default Re: [Basic] Skill of the week: Breaking Blow

Better have something to absorb the blow or your hand will be turned into jelly.
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Old 09-27-2014, 02:21 PM   #2
sir_pudding
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Default Re: [Basic] Skill of the week: Breaking Blow

Quote:
Originally Posted by Anders View Post
Better have something to absorb the blow or your hand will be turned into jelly.
Isn't that part of the skill already?
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Old 09-27-2014, 02:31 PM   #3
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Default Re: [Basic] Skill of the week: Breaking Blow

I don't know. Maybe it is. It should be.
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Old 09-27-2014, 02:45 PM   #4
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Default Re: [Basic] Skill of the week: Breaking Blow

Quote:
Originally Posted by Anders View Post
I don't know. Maybe it is. It should be.
Okay, I'm a little confused. I read:
Quote:
Originally Posted by B182
On a failure, your attack gains no special benefits. On a critical failure, you do the damage to your own hand or foot.
As meaning that you only take damage on a critical failure. What am I missing?
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Old 09-27-2014, 03:47 PM   #5
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Default Re: [Basic] Skill of the week: Breaking Blow

The only character in my archives with this skill is a soldier I statted up for a Reign of Steel one-shot, who has it as part of the Robot Fighting style. I don't recall it being used.
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Old 09-27-2014, 06:37 PM   #6
simply Nathan
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Default Re: [Basic] Skill of the week: Breaking Blow

I usually just go with Forced Entry and allow its damage bonus to stack with Brawling/Karate/Weapon Master. I keep forgetting cinematic skills other than Power Blow and Throwing Art even exist.
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Old 09-27-2014, 06:19 PM   #7
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Default Re: [Basic] Skill of the week: Breaking Blow

Quote:
Originally Posted by sir_pudding View Post
Okay, I'm a little confused. I read:

As meaning that you only take damage on a critical failure. What am I missing?
Hurting Yourself (B379). A devastating unarmed blow to a hard object is liable to be unpleasant.

EDIT: However, that's not really a special problem with Breaking Blow, except that anything you hit with it will probably be hard enough to trigger Hurting Yourself.
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Last edited by Ulzgoroth; 09-27-2014 at 06:23 PM.
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Old 09-27-2014, 06:29 PM   #8
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Default Re: [Basic] Skill of the week: Breaking Blow

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Hurting Yourself. A devastating unarmed blow to a hard object is liable to be unpleasant.
Well, I suppose it doesn't explicitly say that Hurting Yourself doesn't apply to Breaking Blow, but does it need to? It does say that you suffer injury on a critical failure, or do you suppose that on a critical failure you are supposed to take [damage rolled]+[1/5 damage rolled (up to target's DR)]?
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Old 09-27-2014, 07:06 PM   #9
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Default Re: [Basic] Skill of the week: Breaking Blow

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Originally Posted by sir_pudding View Post
Well, I suppose it doesn't explicitly say that Hurting Yourself doesn't apply to Breaking Blow, but does it need to? It does say that you suffer injury on a critical failure, or do you suppose that on a critical failure you are supposed to take [damage rolled]+[1/5 damage rolled (up to target's DR)]?
Yes, it needs to say that if it means it. Saying you do take damage under one condition doesn't at all imply you don't take a different damage under a different condition.

Delivering both the Breaking Blow botch injury and any applicable Hurting Yourself injury on a critical failure would seem to be the most literal interpretation. But one could argue for just taking the injury specified by Breaking Blow in that case.
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