Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-25-2014, 06:29 AM   #7
nondescript handle
 
nondescript handle's Avatar
 
Join Date: Jul 2009
Location: Berlin, Germany
Default Re: Using the Pathfinder Kingdom Building rules with GURPS

Quote:
Originally Posted by Turhan's Bey Company View Post
I think I've asked this before, but what about City Stats and the city management rules in Pyramid #54?
City Stats is very good at what it does (describing cities/settlements carefully designed by the GM), and I think it can be expanded to a more general system. But it is quite hard and frustrating to do so ad hoc for an GM. This is really more a task for a game designer and a playtest group.

Scaling City Stats down (i.e. for city quarters) is the easiest, but it relies heavily on GM fiat (e.g. what is the combined Corruption Rating? The average of all quarters? The one of the government quarter?).

Scaling City Stats up for nations is much harder. E.g. in City Stats you just pick a number for the population and there are some vague hints about the area this city then covers (CS p. 12). In nation building you often have the area first and have to come up with an appropriate population number. I bolted on the Carring Capacity rules from Space p. 91, but those are very granular and incorporating Environmental Quality ratings would make a big difference especially at low TLs.
I would also like some kind of system for natural resources (e.g. silver mines, etherwood forests, etc) and other physical/social features (natural harbors, way point at the silk road, etc).
And the RAW system of 'taxes depend on CR, CR depends heavily on Society Type' is a bit constricting for players and too granular for domain play.

Also: player often want to build their domains, since they are basically an extension of the PCs. A build system would be of great help: 'You have 100 City Build Points/12M$/whatever to build your barony, normal mana only, max TL3!'

On the other hand GMs often need to come up with several NPC-domains, so a random city/domain creation table would be GM-stress reducing.
nondescript handle is offline   Reply With Quote
 

Tags
conversion, pathfinder

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.