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Old 09-23-2014, 04:35 AM   #1
vicky_molokh
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Default Re: Modern Adventurers in War Zones; war correspondents and mercenaries

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Originally Posted by fredtheobviouspseudonym View Post
Luck is always a useful advantage for the unarmed.
Luck is good for rerolling a single Dodge. Serendipity is better for some sort of turn of events that will prevent combat in the first place.
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Old 09-23-2014, 10:39 AM   #2
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Default Re: Modern Adventurers in War Zones; war correspondents and mercenaries

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Originally Posted by vicky_molokh View Post
Luck is good for rerolling a single Dodge. Serendipity is better for some sort of turn of events that will prevent combat in the first place.
Yep, Serendipity have been very useful in earlier games set in the same unforgiving setting, for allowing non-combat characters to not only survive the adventures alongside more adventurous souls, but also contribute useful 'instant contacts', lucky breaks and such things.
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