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Old 09-20-2014, 09:22 AM   #6
Refplace
 
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Join Date: Nov 2008
Location: Yukon, OK
Default Re: Pyramid #3/71: Spaceships II

Quote:
Originally Posted by Celti View Post
However, as great as that article is, the one that really makes this issue worth the subscription for me is The Captain's Boat, having wrestled with the cost versus utility of starships for quite some time, and having an impending free-wheeling galactic spacefaring game I'll be running.

The other articles, while good, don't strike the same chord with me as those two.
Thank you!
I had hoped that would be useful for people.

Ok my review as I just finished reading my copy.

Reign of Steel: Deep Space
The last article I read is unlikely to see use by me but it was a good read.
It adds interesting material to the setting, though I prefer to make my own settings.

Smugglers Blues
The one most useful to me. The ideas here can be inspirational for other settings and I am now contemplating ideas to make a fantasy smuggling campaign..
I really like this article and on reading it thought it would be nice to have supplements like this as a new line.
Call it Campaigns: X and each covers not a setting but campaign styles such as Smugglers, Organized Crime, Corporate Raiders, Traders, Duelists (trial by combat merc stand ins), Mages (exploring guilds and other aspects). Warriors (similar), Spys and subgenres like Space Opera, Animae sub types, Pulp, etc.
Mostly systemless or at least half so it can be used with other systems and hopefully lure new players but still with references to existing material and using it for that kind of campaign.

Strange Objects at Rest
Really cool article and what seemed to me to be some very interesting original ideas. I read things like these and go back to think the author is the same one who wrote "The King in Yellow". Of course we know that is not possible...

Vehicle Imbuements
I still dont have a grasp on building Imbuements but the article was useful and can be used in other genres. I liked it and added it to my list of Magic article for Pyramid.

The Captains Boat
My first published article for GURPS :)
I wrestled with ways of doing this for several years off and on. Mostly using limitations and special cases of Wealth that never made me happy. too complex or special case and not able to cover all the circumstances I wanted.
then I had an ephinay and cae up with this. Some Patrons already loan ships and often the ship (even absurdly powerful ones) are mostly plot devices.
Yet free was not a good choice and a Captain needs to pay something to represent his position, yet not be crippled compared to other PCs (or thier banker). I hope people like it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
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pyramid 3/71, pyramid issues, spaceships


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