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Old 09-17-2014, 04:22 PM   #1
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: [LT] Silk vs Piercing

I've mentally categorized the damage types as a grid, with area of effect on one side and mechanism of damage on the other.

Area
  • Broad
  • Narrow
Mechanism
  • Energy changes state (fire, laser, lightning)
  • Dispersal of material (disintigrator)
  • Smash Material
  • Separate Material
  • Disrupt Metabolic Functions (DNA, hemoglobin, etc.)

Resulting in these categories:
[Energy, Broad] Burning Damage (Fire)
[Energy, Narrow] Burning, tight beam (laser)
[Disperse, Broad] Corrosive Damage.
[Disperse, Narrow] ???
[Smash, Broad] Crushing Damage
[Smash, Narrow] Peircing Damage (all sizes)
[Separate, Broad] Cutting Damage
[Separate, Narrow] Impaling (needs variable sizes)
[Metabolic, Broad] Toxic Damage
[Metabolic, Narrow] ???

Some categories don't seem to be represented, and I agree corrosive would probably fit as enhancement better.
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