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Join Date: Oct 2007
Location: Kentucky, USA
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I've mentally categorized the damage types as a grid, with area of effect on one side and mechanism of damage on the other.
Area
Resulting in these categories: [Energy, Broad] Burning Damage (Fire) [Energy, Narrow] Burning, tight beam (laser) [Disperse, Broad] Corrosive Damage. [Disperse, Narrow] ??? [Smash, Broad] Crushing Damage [Smash, Narrow] Peircing Damage (all sizes) [Separate, Broad] Cutting Damage [Separate, Narrow] Impaling (needs variable sizes) [Metabolic, Broad] Toxic Damage [Metabolic, Narrow] ??? Some categories don't seem to be represented, and I agree corrosive would probably fit as enhancement better. |
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| Tags |
| low tech, piercing, silk |
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