Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-14-2014, 02:31 PM   #9
RogerBW
 
RogerBW's Avatar
 
Join Date: Sep 2008
Location: near London, UK
Default Re: Doing Things Better #3: Characters who are fun to GM

Quote:
Originally Posted by Tuk the Weekah View Post
I go one step further and tell my players "do not take any disads that you don't want to play, because I take all Disads [and Advantages] as requests."

Just like it's good form for a GM to let the player who can see in pitch black opportunities to "shine" in the dark, I think it's bad form for the GM not to use the weaknesses the player thought would be interesting. If as player likes to charge to the rescue and takes Bucky, the Boy Hostage as his Ally/Dependent, then I feel it is my duty as GM to make sure that Bucky is kidnapped by villains often enough to make it count.
A Thing I Always Say (™ Ken Hite and Robin Laws): anything that goes on your character sheet, anything that distinguishes your character from the baseline, is a device for receiving spotlight time and GM attention. Doesn't matter whether the value is positive or negative: Super Strong Guy gets to bend bars and punch people, Post-Combat Shakes Guy gets to twitch and wibble once the fight is over. Which is why it's necessary to set a disadvantage limit.
RogerBW is online now   Reply With Quote
 

Tags
characters, doing things better, entertainment


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.