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Old 09-12-2014, 09:54 AM   #8
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Dodge - Active or Passive?

Quote:
Originally Posted by Varyon View Post
I think I rather like this handling, although I'd agree with using Evasive Maneuvers or similar as the name to avoid confusion. One thing I'd change is to have it be an option the character takes on his turn, with the decreased movement rate and/or action penalty you outlined to be able to do it at all (further penalties could be available in cinematic campaigns to get a boost to the defense).
Seriously: "Dodge This."

It has a mechanic for evasive maneuvering already. It has stuff that make dodge reactive. It has a lot on facing and perception.
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