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#1 |
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Banned
Join Date: Jun 2005
Location: Bristol
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Sorry isn't there a rule about half of pts can only be put into disads?
ST9 DX10 IQ11 HT10 10pts PK Talent 1 = 5pts TK level 4 (cannot punch -20%) 16pts can more 1lb weight around up to 10lb (iirc) 31pts Disads Overconfident -5 Skinny -5 21 pts -5 quirks 16pts 9 pts in skills |
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#2 |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Nope. The GM has the right to set a disadvantage limit, and we suggest "half of starting points" as a reasonable such limit, but that's an option on top of an option. GURPS never assumes that a disadvantage limit is in play and many GMs (including yours truly) run games without one.
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#3 |
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Join Date: Dec 2012
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I generally don't set a strict disadvantage limit beyond 'nothing crazy, remember you have to play it'. I do sometimes give a soft limit of some sort, just as a guideline, but I'm not fond of hard limits in that general area, unless it's necessary for the campaigne and/or world.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#4 |
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Join Date: Dec 2012
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Henry Noonan
Age: 30 Attributes ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 11 [10] Secondary Characteristics HP 10; Will 12 [5]; Per 13 [10]; FP 11 Social Background Languages: Modern English (Native) [0]; Modern French (Accented) [4] TL: 8 Cultural Familiarity: 21st Century Western [0] Subtotal: 49 Advantages Attractive [4] Independent Income 5 [5] Patron (his firm; 9 or less) [10] Wealth (Comfortable) [10] Aspect 1 [4] Suggestion 1 [10] Telereceive (Shallow) 1 [9] Perks Honest Face. [1] Synchronize. [1] Skill Adaptation (Suggestion based on Will). [1] Skill Adaptation (Telereceive based on Per). [1] Subtotal: 56 Disadvantages Bully (15) [-5] Callous [-5] Enemy (Reporter, As powerful, Hunter, 9 or less) [-10] Lecherousness (12) [-15] Overconfidence [-5] Selfish [-5] Quirks Mild Alcoholism. [-1] Loves 'em and leaves 'em. [-1] Snappy dresser. [-1] Subtotal: -49 Skills Acting [IQ/A] [2] 11 Area Knowledge (Washington, D.C.) [IQ/E] [1] 11 Body Language [Per/A] [2] 13 Brawling [DX/E] [1] 10 Carousing [HT/E] [2] 12 Computer Operation/TL8 [IQ/E] [1] 11 Connoisseur (Wine) [IQ/A] [2] 11 Current Affairs (Business)/TL8 [IQ/E] [1] 11 Current Affairs (High Culture)/TL8 [IQ/E] [1] 11 Current Affairs (Politics)/TL8 [IQ/E] [1] 11 Dancing [DX/A] [2] 10 Diplomacy [IQ/H] [4] 11 Erotic Art [DX/A] [4] 11 Fast Talk [IQ/A] [2] 11 Professional Skill (Lobbyist) [IQ/A] [2] 11 Psychology [IQ/H] [2] 10 Savoir-Faire (High Society) [IQ/E] [2] 12 Sex Appeal [HT/A] [2] 11 Aspect [Will/H] [2] 11 Suggestion [Will/H] [4] 12 Telereceive [Per/H] [4] 13 Subtotal: 44 Total: 100 Equipment Smartphone Wallet, keys, et cetra Notes Henry Noonan is as big a sleazebag as his little brother Jimmy (second character in the first post), but he's smarter, and thus more subtle about it. He makes his living as a lobbyist for a big lobby firm, and can occasionally call on his company for help. In theory, he could call on his father also, but his personal pride wouldn't let him, and a small-town judge has little influence in Washington, D.C., anyway. His Enemy is a reporter who has noticed his high success rate (specifically with people he shouldn't have been able to shift on the issues they shifted on), and is strong-willed enough to resist his powers... so far. The Enemy might be one of the PCs (adjust Henry's power level as necessary, in that case), or a friend thereof. EDIT: Psychology was left off the skill list for some reason. Now added.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 08-01-2015 at 11:21 AM. |
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#5 |
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Join Date: Sep 2004
Location: Yucca Valley, CA
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Is the idea that the powers should be subtle, or just affordable? Restricted to the builds in Psi Powers, or following the looser definition in Powers, which includes Force Constructs with psi?
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#6 | |
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Join Date: Dec 2012
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Affordable. Subtle is something I've been doing in a lot of my own builds, but is not a requirement for the thread.
Quote:
Force Constructs with 'Psychokinesis, -10%' and maybe a few other appropriate limitations is likely to be just fine. I'd also accept Allies with Summonable and Astral Projection (Thoughtforms and other Astral Entities, in other words).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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#7 |
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Join Date: Dec 2012
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Here's another for a 'Historical With Psi' setting, this one with rather a lot of skills:
Gebhard the Pilgrim, 1269 CE Age: 23 Attributes ST 11 [10]; DX 12 [40]; IQ 10 [0]; HT 12 [20] Secondary Characteristics HP 11; Will 10; Per 13 [15]; FP 12 Social Background Languages: Middle High German (Native); Latin (Accented/Native) [5]; Sabir (Accented) [4] TL: 3 (Mature) Cultural Familiarity: Medieval Central Europe Subtotal: 84 Advantages Astral Sight 3 [13] Astral Sword 1 [8] Charisma +1 [5] Reputation (Pilgrims in Central Europe, 10 or less) +2 [2] Status 1 [5] Perks Alcohol Tolerance. [1] Honest Face. [1] Skill Adaptation (Bind Weapon defaults to Broadsword). [1] Special Setup (Brawling Parry > Arm Lock). [1] Style Familiarity (Sword-and-Buckler Play). [1] Sure-footed (Uneven). [1] Subtotal: 39 Disadvantages Delusion ('God granted me the power to see and fight Demons!') [-10] Lecherousness (15) [-7] Overconfidence [-5] Sense of Duty (Holy Roman Empire) [-10] Stubbornness [-5] Quirks Loves a good beer, perhaps more than he should. [-1] Occasionally thinks of taking holy orders, but stops as soon as he sees a pretty girl. [-1] Pius. [-1] Prefers to open with a Defensive Attack. [-1] Sings hymns whenever he fights, if he does not *need* to be silent.[-1] Subtotal: -42 Feature: Singing is a Complementary Skill to Astral Sword. [0] Skills Accounting [IQ/H] [1] 8 Area Knowledge (Central Europe) [IQ/E] [1] 10 Astral Sight [Per/H] [2] 12 Astral Sword [DX/H] [2] 11 Astronomy/TL3 [IQ/H] [1] 8 Body Language [Per/A] [1] 12 Brawling [DX/E] [1] 12 Broadsword [DX/A] [2] 12 Detect Lies [Per/H] [1] 11 Diplomacy [IQ/H] [4] 11* Fast-Draw (Knife) [DX/E] [1] 12 Fast-Draw (Sword) [DX/E] [1] 12 Fishing [Per/E] [1] 13 Hiking [HT/A] [4] 13 Knife [DX/E] [2] 13 Literature [IQ/H] [1] 8 Mathematics (Applied)/TL3 [IQ/H] [1] 8 Mathematics (Pure)/TL3 [IQ/H] [1] 8 Mathematics (Surveying)/TL3 [IQ/H] [2] 9 Musical Composition (Voice Choirs) [IQ/H] [2] 9 Philosophy (Aristotelian) [IQ/H] [4] 10 Public Speaking [IQ/A] [1] 9* Religious Ritual (Roman Catholic) [IQ/H] [2] 9 Riding (Horse) [DX/A] [1] 11 Savoir-Faire (High Society) [IQ/E] [1] 11* Shield (Buckler) [DX/E] [1] 12 Shield [DX/E] [default] 10 Singing [HT/E] [2] 13 Stealth [DX/A] [1] 11 Survival (Mountains) [Per/A] [1] 12 Survival (Woodlands) [Per/A] [1] 12 Tactics [IQ/H] [4] 10 Theology (Roman Catholic) [IQ/H] [4] 10 Tracking [Per/A] [1] 12 Wrestling [DX/A] [2] 12 Writing [IQ/A] [2] 10 Techniques Arm Lock (Wrestling) (A) Wrestling-0 [0] 11 Armed Grapple (Buckler) (H) Buckler-2 [2] 11 Bind Weapon (Broadsword) (H) Broadsword-3 [2] 10 Counterattack (Astral Sword) (H) Astral Sword-5 [6] 11 Counterattack (Broadsword) (H) Broadsword-5 [6] 12 Counterattack (Knife) (H) Knife-5 [6] 13 Disarming (Broadsword) (H) Broadsword-0 [2] 13 Disarming (Knife) (H) Knife-0 [0] 13 Feint (Broadsword) (H) Broadsword-0 [0] 12 Feint (Buckler) (H) Buckler-0 [0] 12 Kicking (Brawling) (H) Brawling-2 [3] 12 Retain Weapon (Broadsword) (H) Broadsword-0 [2] 13 Retain Weapon (Buckler) (H) Buckler-0 [2] 13 Retain Weapon (Knife) (H) Knife-0 [0] 13 Trip (Wrestling) (H) Wrestling Parry-1 [2] 9 Subtotal: 93 Total: 174 Equipment Broadsword Buckler (Small Shield) Dagger Long Knife (21", Reach C, 1) Sturdy clothes Notes * Includes +1 from Charisma. This is Gebhard at the time of two Interregnums, or three if you stretch a bit: there hasn't been a Holy Roman Emperor since Frederick II died in 1250, nor a proper King of Germany since 1256. He travels around the holy sites of Central Europe praying for the Lord to chose a King and Emperor, and recently, also a Pope, as the Papal Seat has been vacant since Clement IV died last Autumn. Gebhard knows full-well that he isn't a great thinker, which has made him very worried about the fact that he seems to be the smartest of his legitimate brothers (though a couple of his father's bastards are smarter). His skill in combat generally leads to him acting as a guard to other pilgrims, and this fact (along with his Charisma) has made him a bit popular with them, despite his occasional strange behavior, fighting 'demons' no-one else can see. He's rather healthier than a typical pilgrim, due to exercise and a better diet growing up, and is highly educated for his time, as the fourth son of a Burggraf. Gebhard is based on the Pilgrim template, GURPS Historical Folks p88 (and the 4e converson hosted at RPK's MyGURPS.com, p37), and Visual Hunter, GURPS Psis p22. A lot of his non-combat skills are related to the Seven Liberal Arts, as described in Low-Tech Companion 1, p32 boxed text. Subject to change if anyone points something out that really needs it.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 04-22-2021 at 02:31 AM. |
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