Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-07-2014, 01:27 PM   #12
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Spaceships] Habitat observations

Quote:
Originally Posted by vierasmarius View Post
I'm not sure where you're getting that. The rules in SS5 take account only of the number of systems (excluding low-mass ones like Cargo bays or Habitats) that are protecting the crewed areas.



No argument there. The current rules are a gameable abstraction. I suppose it's rare for a tabletop game to even care about radiation.
The rules for number of dense modules still only multiplies dDR and divides by 100 for Cosmic Radiation. It makes more advanced armors more effective when only mass matters. Rock is just as good or bad at stopping GCR as super tough diamondoid, not 1/20th.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
 

Tags
orbital habitat, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:06 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.