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#9 | ||
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Quote:
Quote:
This is why I call it a larger picture. This has to happen before the stuff you describe, which is also important, can really happen. It's not a case of one or the other, or that shooting the breeze is more important than having a good game. It's that knowing how to construct a proper social event predicates having something interesting to do at the social event (having something to do is still important!) You say that I'm drawing this from my larger experience, but I'd say the opposite is true. You argue that my approach wouldn't serve you. I disagree! It would serve you excellently, because it would involve tailoring the social event to your particular needs. That's what a good host does, and being a good host is the foremost job of a GM. My approach involves a flexibility yours does not. Deep roleplay, for example, will not appeal to everyone. Many people really do just want to kill monsters and take their stuff. Before you even start your session, you have to know what you're running and for who and how their social dynamics are going to work. And then you need to work on creating an environment appropriate for the experience you want. It's a higher order thing. You're talking about how to write a book, I'm talking about how to create a final product.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 09-02-2014 at 05:06 PM. |
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| doing things better, rpg |
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