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Old 08-30-2014, 06:53 PM   #3
Kalzazz
 
Join Date: Feb 2009
Default Re: [RPM/Character Creation] What kind of traits should this character have?

I've been an electricians minion as one of my not so many jobs and one of my good friends is an electrician, so, some thoughts

Many electricians work for themselves and others, and as such must keep track of their own books and deal with myriad expenses like union fees, tools, vehicles, gas and so forth, so Accounting is a very viable skill. Also useful for laundering adventuring gains in IRS friendly fashion. (You installed sun lamps for the vampire lord, heres the invoice)

The big white service van could easily hold a workspace along with your electricians tools and no reason it couldn't be consecrated I'd think . . . . . you could also fit an entire party of adventurers in the back, though it wouldn't be comfortable and they'd lack seat belts. ANd a big white service van blends in.

Electricians frequently must somehow wriggle themselves into places man was not meant to go and also often have to clamber all about ladders and scaffolding, so, Escape and Climbing are both easy to see an Electrician hero having

Electricians often drive big service vans and bucket trucks which are not the most convenient of vehicles, and acrobatic feats of driving are often needed to get the bucket truck where it needs to go, so, Driving is a good skill

Due to their tendency to pull wires, clamber up and down things hefting heavy tools and reach out and manipulate things at odd angles, it isn't uncommon for electricians to suffer from Bad Back

The same tendency to engage in heavy physical labor (and oftentimes work long hours during outages or when work is available) easily justifies learning Extra FP and Less Sleep. Due to the constant exertion many also have hearty appetites for Increased Consumption.

Ah! Stabilizing Skill is mentioned in Pyramid 66, you might consider looking into that to use Electrician for it.
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character building, character creation, ritual path magic, rpm


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