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Old 08-26-2014, 09:17 PM   #4
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Pyramid-66 Path Realm question

Quote:
Originally Posted by starslayer View Post
Thanks for the reply Ghostdancer.
Sure.

Quote:
Originally Posted by starslayer View Post
I suppose I should postulate all posts that are involving alternate systems as 'assume a game setting where both this and alternate magic systems exist'.
Ok.

Quote:
Originally Posted by starslayer View Post
So if I am reading correctly:
It is a choice, the Player chooses if his/her caster is a regular RPM mage or a realm RPM mage, and if they are a realm mage how much 'greater' there effects are (and therefore how many times the base cost of there spells will be multiplied) will be determined by there level of the realm, but they will gather energy and have casting time as per regular RPM magic.
Yes. On player choice, assuming multiple systems (as you posted) you would have to choice one or the other RPM-modified systems. Otherwise, you're allowing a caster to have both and I'd charge a hefty Unusual Background for that because you're ignoring the downsides when you want. I'd say a 50-pointer to be able to use the regular system or the normal system. Some others don't need such a balancing factor, for example, if you have normal RPm and Effect Shaping RPM, I'd charge a perk at most to switch between the two.

Quote:
Originally Posted by starslayer View Post
If they have a LOT of points invested in realm RPM they will be able to do many greater effects as lesser, allowing them to better differ costs via sacrifice, stored energy, etc.
Yup. That's the idea. I plan on using it for my supers campaign (though by no means does it have to be limited to "lots of points" only settings). A caster with a few strategic Path Realms could be quite dangerous.
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pyramid, pyramid 3/66, ritual path magic, rpm, rpm styles


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