|
|
|
#1 |
|
Join Date: Aug 2004
|
In this thread, I intend to rough out a primarily skill-based take on psionics, using 3e’s Psionics as inspiration but with a more open-ended and customizable approach. Basic concepts:
Last edited by dataweaver; 08-25-2014 at 02:24 AM. |
|
|
|
|
|
#2 |
|
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
|
I liked it, was about to go to bed when I saw this and thought it was a gem!
In sum, ill refrain from giving further feedback as im sleepy and havent read it all, but I loved at first glance and will post more later on the week. |
|
|
|
|
|
#3 |
|
Join Date: Nov 2009
Location: Oregon
|
I like what you've got so far. I now definitely see what you meant by a Skills + Advantages approach that's different from the existing 4e Psionics Powers.
I do have one concern about how skills and Potency interact. The effectiveness of a psychic skill is based on the Margin of Success, with Potency adding directly to that margin. In effect, Potency is a limited Talent, but you've priced it at twice what a Talent would be. This may encourage players to just pump up skill (if there aren't many per category) or IQ instead. Personally, I'd lessen the impact of skill, so people who want raw power buy more Potency. Skill should be used for finesse - precise control, special techniques, etc. Maybe they can sacrifice skill to gain power, but it should be draining (higher FP cost?) and not overall as efficient as having higher Potency to start with. |
|
|
|
|
|
#4 |
|
Join Date: Aug 2004
|
Note that +1 to skill does not equate to +1 margin of success, unless you’ve pretty much maxed out the skill: the average margin of success at skill level 10 (assuming success) is 23/12; the average margin of success at skill level 11 (again, assuming a success) is 28/12. So buying a +1 to your skill at that level gives you slightly less than a half-point (5/12, to be exact) increase in your margin of success, assuming you succeed. As your skill gets higher and success gets more likely, this rate increases, until it approaches one; but it never quite gets there.
But you raise a good point: unless I jimmy the system so that margin of success has less of an impact than Potency does, I probably shouldn’t price Potency any higher than an equivalent Talent would cost. So 5, 10, or 15 points per level of Potency. Keeping it from getting out of hand is a function of setting up the progressions of the Parameters as something reasonable. Note also that I haven’t said anything about what the FP costs are. That’s because there may not be any: I’m debating the possibility that FP costs come from incorporating “Costs FP” into the Power Modifier. Likewise, incorporating Requires Preparation into the Power Modifier might result in lengthy rituals a la Path Magic instead of the “concentrate for a second or two” model that one expects from Magic and 3e Psionics. And so on. That said, this is still very much in the brainstorming stage. And then there’s the possibility of applying the Extra Effort rules to Potency to exceed its usual limits… |
|
|
|
|
|
#5 | ||
|
Join Date: Nov 2009
Location: Oregon
|
Quote:
Quote:
Anyways, that's just my preference, to fit my view of fictional psions. It remains to be seen how any of this actually functions in play. Last edited by vierasmarius; 08-25-2014 at 02:45 AM. |
||
|
|
|
|
|
#6 | ||
|
Join Date: Aug 2004
|
Quote:
Quote:
|
||
|
|
|
|
|
#7 | |
|
Join Date: Nov 2009
Location: Oregon
|
Quote:
|
|
|
|
|
|
|
#8 |
|
Banned
Join Date: Jun 2005
Location: Bristol
|
I prefer 4e over 3e and had fun converting a character to it. Really thinking of what was 3e's bargain basement to a focused 4e of what is it going to be.
|
|
|
|
|
|
#9 |
|
Join Date: Aug 2004
|
I don’t want this thread to turn into an advocacy war; so I’ll just say that I liked 3e’s approach of an Advantage that defines how much you can do and a set of skills that define what sorts of things you can do with it — and it’s that approach that I’m seeking to emulate here.
If you prefer 4e’s approach over 3e’s approach and don’t see any way for 4e to have room for both, have fun with Powers as written; this thread probably isn’t for you, as I’m attempting to do something that isn’t GURPS Powers. |
|
|
|
|
|
#10 |
|
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
|
Why not simply transcribing the 3e system to 4e and fixing it where it breaks down ?
I liked Power levels costing different ammounts for different powers (esp cheaper than pk or telepathy for instance), I also liked how some power thresholds allowed access to cool habilities (like combat sense). |
|
|
|
![]() |
| Tags |
| powers, psionics, thaumatology |
|
|