Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-22-2014, 03:48 PM   #4
MagnetoHydroDynamics
 
Join Date: Jun 2011
Default Re: Gadgeteer bonus TL and faster skill learning: Two new advantages [Pricing? Feedba

Quote:
Originally Posted by Bruno View Post
So. That's a thought experiment. THe problem is that it's based on a heavily discounted trait - but regardless it still gives a lower bounds on a fair price; if about 2 points per -10% seems too cheap, that's probably symptomatic of the package deal pricing it's under. On the other hand, it would feel less unfair if it had strict attribute prerequisites: DX 11/IQ 11 for -10%, DX12/IQ12 for -20%, and so forth.

Basically +1DX and +1IQ together are an omnitalent for "All The Skills" (and the next person to bring up IQ! gets fired - there are Per and Will based skills damnit) so you'd really just be making an Ur-Talent out of it.
So you're saying that it should have "Limited to skills covered by your Talents" as well as some kind of "+50% Learn Any skill at all"? And pricing in the range of 7-10/level?
MagnetoHydroDynamics is offline   Reply With Quote
 

Tags
gadgeteering, new advantage, skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.