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Old 08-20-2014, 02:11 PM   #2
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [GURPS Starships] Armor tweaks

Comments:
Very Fine armor should probably cost more than 7x. At 7x it is almost exactly the same $/DR as Fine armor. EDIT: I'd suggest 20x. You pay really big at the cutting edge.

The rules you give for cheap quality armor amount to simply 'use armor of the previous TL', which is already the usual way of getting cheap armor. Each armor generation raises cost by the cube root of 10 (which is more than 2x) and protection by the sixth root (which is pretty close to 1.5x). Your rules add a model for cheap organic armor, but other than that they're redundant.

Assigning armor 'belts' to core systems is a bit weird, considering that they're internal and it is impossible to target them directly. Maybe meaningful, mechanically feasible, but weird. It also makes no sense to forbid belt armor on sensor arrays considering that regular armor does protect sensor arrays.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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armor, rule tweaks, starships


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