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Old 08-14-2014, 09:41 AM   #6
Mailanka
 
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Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: [Spaceships]Piercing And Other Damage Types

Quote:
Originally Posted by vierasmarius View Post
Using (non-nuclear) explosives in space projectiles is generally unneeded. The amount of energy contributed by conventional explosives is pretty miniscule compared to the energy of the impact itself, and there's no atmosphere to carry concussive shockwaves. Warheads can be set for "proximity burst", but that's more of a shotgun effect - showering the target with numerous sub-caliber slugs.

Considering the overall level of detail of the Spaceships line, I wouldn't worry about whether shells are technically pi++ or cr ex, and just stick to Wound Modifier x1.
Agree. When it comes to cannons, I'd really rather have armoury and vehicles anyway, though those (especially Armoury) will never come out in my lifetime, so that's just dreaming. Still, beams have a million different types, and guns just have "proximity or not" because APEP or hyperdense rounds aren't a thing in space, I guess. Or plasma lance rounds or vortex shells or whatever.

Hmmm. I wonder if you could work out a semi-reliable system for making alternate shell-types work.
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