Quote:
Originally Posted by Mailanka
I could swear I read somewhere that all shells were explosive, because involved in space, you're not actually hitting your target with giant slugs.
But all "bullets" are guided too, which makes the differentiation between "guns" and "launchers" largely a matter of size rather than function of shell.
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Using (non-nuclear) explosives in space projectiles is generally unneeded. The amount of energy contributed by conventional explosives is pretty miniscule compared to the energy of the impact itself, and there's no atmosphere to carry concussive shockwaves. Warheads can be set for "proximity burst", but that's more of a shotgun effect - showering the target with numerous sub-caliber slugs.
Considering the overall level of detail of the Spaceships line, I wouldn't worry about whether shells are technically pi++ or cr ex, and just stick to Wound Modifier x1.