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#21 |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Old school means simply this: the game exists to challenge the abilities of the PLAYER, not the character. The character is simply an avatar to put the player into the game. This avatar has a general description and perhaps a few special powers, but his chances to do various things are undefined.
In an old-school game, if you want to find a trap in a room, you tell the referee where and how you look for it. If you want to make friends with someone, you converse with the referee. There's no rolling to do these things, unless the referee doesn't want to decide for himself and leaves the outcome to a chance he decides on. In a "new-school" game, you check against your CHARACTER'S ability to find a trap. If you want to make friends with someone, you make some kind of influence roll based on your character's abilities. If the referee demands you to "role-play it," this only supplements the roll, or vice-versa. |
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#22 | |
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Join Date: Jul 2006
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The way to think of it in OD&D is that by 9th level the character can function effectively as a standalone unit of one figure in a miniature wargame. But it still just one unit, so a organized attack by units comprised of many figures can take out the character about as easily as it could take out any other unit on the playing field. Last edited by robertsconley; 08-13-2014 at 12:44 PM. |
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#23 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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On the other hand, there is a difference akin to what you're describing: old school games are action/adventure; new school games commonly try to enable drama as well as action. Bill Stoddard |
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#24 |
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Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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DF has some aspects of it, but it has other inspirations too, notably some of the dungeon-like computer games. DF characters also start off pretty powerful in terms of the setting, whereas real old-school games made you start as someone who could be killed by a small pack of ordinary wolves, if they took against you.
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#25 | ||
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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As has been pointed out much recently, GURPS is a game-making toolkit more than it is a game. The game you create with GURPS make have more or less old-school elements than another's game. I don't completely approve of the term old school in this context, but it's what the old-schoolers believe. I, for one, enjoy a wide spectrum of styles, from the almost complete reliance on the referee of early D&D to the strong reliance on detailed rules of a complex GURPS game. |
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#26 | |
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Join Date: Dec 2007
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#27 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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GURPS is a game that includes, as official rules, "reality testing" (the GM should set aside the published rules if they lead to results inconsistent with the facts) and "when in doubt, roll and shout" (make the dramatically satisfactory ruling rather than taking several minutes to work out the one that's exactly according to the rules). It's hard to justify the claim that this is in conflict with reliance on GM judgment calls or that such reliance is non-GURPS-ian. The elaborate rules in GURPS are largely there as options for the GM who wants to use them, and especially for the GM who is prepared to spend the time to internalize them because of personal interest. Few of them are mandatory. Bill Stoddard |
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#28 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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Now, some people may have been rolling detection rolls before the rules officially supported it, but we're talking about what games qualify as old school, not what house rules do. |
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#29 | |
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Join Date: Aug 2004
Location: Ronkonkoma, NY
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And this is also why I wouldn't ever try to list how old or new school a bunch of games are, because EVERY game has the assumption that you can ignore or change anything you want. Stating it explicitly in the rules doesn't change anything. This isn't evidence of being old-school; it's evidence that there are no Game Police. I remember once someone complaining to the author of Continuum: Roleplaying in the Yet that he didn't include a statement in the rules saying that we are allowed to change the rules. The author's response was, to paraphrase, "I didn't think you needed my permission, so I didn't write it." Last edited by Stormcrow; 08-13-2014 at 04:10 PM. |
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#30 | |
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Join Date: Dec 2007
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