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Old 08-13-2014, 01:13 PM   #15
GodBeastX
 
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Join Date: Dec 2008
Location: Behind You
Default Re: Money-to-point comparison/conversion

Quote:
Originally Posted by Stormcrow View Post
It's the can't hang onto money part that's objectionable. He can't obtain money in the abstracted daily life, but if a Dead Broke character goes an adventure and retrieves a chest of $1,000 in gold coins, he's got that money and can spend it. He could, for instance, buy a weapon and armor. He can pay for his Cost of Living with it. He can't, however, put it in the bank and get interest on it, or use it to buy a new suit solely for the purpose of going on a job interview. He has no way of getting more money except by going on adventures.
He can do whatever the GM allows.

But if I was his GM I'd rob him of that 1000$ somehow IC. -25 points is a HUGE disadvantage for someone to just mitigate once play starts. There's talk all over the forums about people taking disadvantages (Such as that) without the negative circumstances.

It really depends on the character explanation of why he's dead broke.

But according to Dungeon Fantasy:

Quote:
As noted in
Dungeon Fantasy: Adventurers, the sum that an adventurer
will actually receive depends on his Wealth: Dead Broke yields
0% of this price (a euphemism for “Get out of my shop, you
bum!”);
People won't take a dead broke person's gear to sell ever.

It might make logical sense that they can grab 1000$ and keep it, but he's paying -25 points for the world not to let him. Just keep that in mind.
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