Quote:
Originally Posted by Lia Valenth
I went back and reread the book, and your right it would need a craft check, this is my mistake. I am going to rule that, for the example if you want a Luxury Car at TL 8 ($30,000), you can either use;
Greater Create Matter followed by an Engineering (automobile)-8 check to make it correctly
Or
Lesser Create Matter followed by an Engineer (automobile) -4 (create a metal chunk with rubber wheels that looks like a car) and then a Lesser Transform Matter with no check to turn it into a car.
The first one requires a single casting with a high energy cost and a very difficult Engineering check, while the second one requires two prepared spells, but has an easier check and much lower energy cost for both spells.
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Cool! Let us know how it works - I'm always keen to see variations of the system (especially ones I've not tried myself - and I've tried a LOT). :-)
Quote:
Originally Posted by Lia Valenth
As do I, a linear $X for Y CP has always been a problem IMO because I do not see five 10 point traits as being worth the same as a single 50 point trait most of the time.
I do like (CP^2)*(% of starting wealth) as it is easy, every time you double the CP of the item you quadruple the price. Just have to choose that % of starting wealth. I decided to go with a more complicated option after what Ghostdancer pointed out, I want 1-5pt items to common, 10-20pt to be uncommon, 50pt ones to be rare and 100+pt ones to be Legendary.
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Keep in mind that if you are allowing people to purchase the same traits you can buy with magical items you're going to get people buying those traits as personal abilities that can't be stolen rather than enchanted knickknacks.