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Old 08-09-2014, 01:24 PM   #1
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Things I learned studying up on Captain-and-Crew Space Opera

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Originally Posted by Sarge View Post
Or, if they're interested in trying, explain to them that you would like to try a new gaming style and/or genre, that you think it will be difficult for them, and then carefully lay out all of the genre/play style rules. Of course this only works if the players and the GM are all willing to try this new thing and then actually work at making it work.
I'm doing that for a game starting up soon. My group (including me) has primarily been playing GURPS, and I'll be running Fate Core. The way I described it when giving a rough explanation of the system was that a roll wasn't to see if you succeeded so much as winning the right to narrate the moment.
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