Quote:
Originally Posted by Sarge
Or, if they're interested in trying, explain to them that you would like to try a new gaming style and/or genre, that you think it will be difficult for them, and then carefully lay out all of the genre/play style rules. Of course this only works if the players and the GM are all willing to try this new thing and then actually work at making it work.
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I'm doing that for a game starting up soon. My group (including me) has primarily been playing GURPS, and I'll be running Fate Core. The way I described it when giving a rough explanation of the system was that a roll wasn't to see if you succeeded so much as winning the right to narrate the moment.