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#11 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Halving Speed would have almost no effect anyway. Changing Sequence mid-fight breaks stuff; don't do this. It might effect Sequence in a later fight, and rolls for Contests of Fast-Draw (EDIT: No it doesn't) and such, though if you did it.
EDIT: Personally, I think that bit about half Speed is ignorable. Just like the completely conflicting use of "Unbalanced" on B269 and B376 ("U" Parry) versus B383 (double dagger Min ST). Last edited by sir_pudding; 08-05-2014 at 07:11 PM. |
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#12 |
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Join Date: Dec 2008
Location: Behind You
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Halving speed changes how dodge is figured, but it also affects other contests. Fast draws at high noon, etc.
Ignoring it is a pretty big change depending on campaign. Although halving dodge vs halving speed does make injury even MORE detrimental. |
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#13 | ||||
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Actually it doesn't.
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Last edited by sir_pudding; 08-05-2014 at 07:11 PM. |
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#14 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Actually after reviewing Who Draws First , Basic Speed doesn't actually matter there at all (except in the event of combat already in progress in which case it has it's normal effect on Sequence).
So the only actual effect of halving Basic Speed would be if you get in another fight without healing first it should affect your sequence. I'm pretty comfortable with ignoring it. |
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#15 |
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Join Date: Dec 2008
Location: Behind You
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Dodge: Your Dodge defense (see
Dodging, p. 374) equals Basic Speed + 3, dropping all fractions. For instance, if your Basic Speed is 5.25, your Dodge is 8. Encumbrance reduces Dodge; see Encumbrance and Move (below). You must roll under your Dodge on 3d to duck or sidestep an attack. But yep, based on example, the Halving basic speed is erroneous. I wonder if it's in the Errata... |
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#16 | |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Quote:
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| Tags |
| karate, martial arts, parries |
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