Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-04-2014, 09:45 PM   #28
Agemegos
 
Agemegos's Avatar
 
Join Date: May 2005
Location: Oz
Default Re: [Spaceships] Real Life Non-Super Science Reactionless Engines

Quote:
Originally Posted by malloyd View Post
Of course you can. You can select a preferred frame in which the physics are defined. That works fine, but you have to abandon the notion there is nothing but coincidence that's special about that frame.
Agreed. I'm just saying that if you do (abandon the Postulate of Relativity) you can end up with a case in which travel occurs along a space-like interval (FTL in some inertial frames of reference, backward-in-time in others, instantaneous in boundary cases) but it is not possible for any signal from the arrival event to get back within the past-ward light-cone of the departure event.
__________________

Decay is inherent in all composite things.
Nod head. Get treat.
Agemegos is offline   Reply With Quote
 

Tags
spaceships

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.