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#1 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Heavy armor was largely absent in LoTR, and Merlin was, well, a royal adviser, not a soldier.
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#3 |
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Join Date: Jun 2005
Location: Lawrence, KS
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#4 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#5 | |
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Join Date: May 2005
Location: Oz
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Quote:
Likewise with potions made of weird ingredients, magical incantations in obsolete languages, slips of paper with magical words and diagrams on them worn as amulets, gathering ingredients and making potions at astrologically-defined times and while repeating incantations in obsolete languages, etc. Medicine has come a long way since Semmelweiss and Lister.
__________________
Decay is inherent in all composite things. Nod head. Get treat. |
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#6 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Quote:
Bill Stoddard |
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#7 |
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Join Date: Jun 2006
Location: Earth, mostly
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Can't speak to original D&D, but AD&D's first edition specified that metallic armors were incompatible with higher magics. They also claimed that mailed gauntlets would interfere with the subtle gestures needed to case spells.
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If you break the laws of Man, you go to prison. If you break the laws of God, you go to Hell. If you break the laws of Physics, you go to Sweden and receive a Nobel Prize. |
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#8 |
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Join Date: Jul 2006
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This sort of thing seems to assume a class based RPG - I've only encountered it outside class based games in a context where it appears to be a deliberate attempt to mimic the same effect.
The main reason seems to be either PvP balance or niche protection - explanations given as fluff rarely make any sense. And of course, there's "that one specific class based RPG" with its origins in wargaming where "magic users" and "fighting men" were simply different kinds of unit with different capabilities, without needing to probe too far into the underlying reality of the thing. The whole "you can't do it at all because stuff" position is distinctly old school - the modern trend (and the same trend that has always existed in non-class systems) would be towards "you can try, but you'll suck at it" ... which seems far more congruent. Mythically speaking, wizards tend not to wander about in armour (although sword wielding seems reasonably common), but on the other hand they tend not to shoot fireballs either. Also, most mythic wizards are (or appear to be) very old, which may also impair their fighting ability. |
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#9 |
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Join Date: Jun 2006
Location: The Great White North
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Yes, that seems to be derived from folk tales the the magical fair folk, that is, the Fae, cannot abide iron in any form.
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How do you keep a fool busy? Turn upside down for answer. ˙ɹǝʍsuɐ ɹoɟ uʍop ǝpısdn uɹnʇ ¿ʎsnq ןooɟ ɐ dǝǝʞ noʎ op ʍoɥ |
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#10 |
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Join Date: Jan 2006
Location: Central Europe
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And quite a few Robert E. Howard enemies and third parties. Dr. Karadur of Mulvan was too old and frail for armour, and Harold Shea didn't wear armour either ... but early L. Sprague de Camp seems to have got his fencing from the likes of Egerton Castle rather than Alfred Hutton.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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| Tags |
| armor, rules, wizards |
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