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Old 08-06-2014, 02:21 PM   #1
robertsconley
 
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Default Re: Old School RPG — what is it?

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Originally Posted by whswhs View Post
My understanding is that there are people who are trying to run and play rpgs in the style of the first generation, roughly from Chainmail up to around when Basic Dungeons & Dragons came out. They aren't using the actual original rules, which are often incoherent or poorly thought out, but they are trying to achieve clearly stated rules that basically do the same things and enable the same type of play.
Accurate except there is also substantial use of the original. What happened was that the first OSR game, OSRIC, was written as a publisher resource. The expectation was that you use OSRIC when writing a module or supplement. But use the original books during actual play.

As it turned out people wanted to use OSRIC directly because like you said the original lacked clarity or were poorly presented. People found OSRIC useful at the table.

As the OSR spread this mix of old original, and new presentation was used for other editions, and other older system.

Then a wave of near clones which took things into new genre or presented older mechanics in new ways. My Majestic Wilderlands supplement being one of the first in this wave.

Flash forward to today, the OSR is hugely diverse with the classic editions of D&D at the core. Anything that could be done with classic editions and mechanics somebody in the OSR is likely doing it. Mostly this is a result of the widespread use of the Open Gaming License.
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Old 08-13-2014, 06:22 AM   #2
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Default Re: Old School RPG — what is it?

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Originally Posted by whswhs View Post
My understanding is that there are people who are trying to run and play rpgs in the style of the first generation, roughly from Chainmail up to around when Basic Dungeons & Dragons came out. They aren't using the actual original rules, which are often incoherent or poorly thought out, but they are trying to achieve clearly stated rules that basically do the same things and enable the same type of play.
Would GURPS Dungeon Fantasy qualify?
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Old 08-13-2014, 01:19 PM   #3
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Default Re: Old School RPG — what is it?

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Originally Posted by robkelk View Post
Would GURPS Dungeon Fantasy qualify?
DF has some aspects of it, but it has other inspirations too, notably some of the dungeon-like computer games. DF characters also start off pretty powerful in terms of the setting, whereas real old-school games made you start as someone who could be killed by a small pack of ordinary wolves, if they took against you.
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Old 08-06-2014, 01:25 PM   #4
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Default Re: Old School RPG — what is it?

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I'm doing the "#RPGaday" exercise (on my FaceBook page), which means that I am asked to write about "Most Old School game owned". The problem is that I don't know what Old School Gaming and the Old School Revival are.
Would "most old school game owned" just be "oldest game"? So if the oldest game you own is...Maid the RPG then that would be the answer.

That being said, the feature that most typifies the oldest games is "not being design-driven".
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Old 08-07-2014, 01:05 AM   #5
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Default Re: Old School RPG — what is it?

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Originally Posted by David Johnston2 View Post
Would "most old school game owned" just be "oldest game"? So if the oldest game you own is...Maid the RPG then that would be the answer.
I don't think so, because I think that most gamers would agree that oughties-vintage Aces and Eights or Hackmaster is more “old school” than 80s-vintage GURPS 3rd Edition.
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Old 08-07-2014, 05:26 AM   #6
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Default Re: Old School RPG — what is it?

Perhaps Professor Foxworthy's determination methods could help here:

Do you roll your stats? You might be playing an Old School RPG.

Do you roll your stats In Order? You might be playing an Old School RPG.

Can you die during character creation? You might be playing an Old School RPG.

Can rolling your stats result in an unplayable character? You might be playing an Old School RPG.

Are there more pages dedicated to critical hit charts than skills? You might be playing an Old School RPG.

Do you get more experience for taking their stuff than for killing things? You might be playing an Old School RPG.

Do you get no experience for talking your way around something instead of killing it? You might be playing an Old School RPG.

You get the idea. :)
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Old 08-11-2014, 07:24 PM   #7
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Default Re: Old School RPG — what is it?

Quote:
Originally Posted by Parody View Post
Perhaps Professor Foxworthy's determination methods could help here:

Do you roll your stats? You might be playing an Old School RPG.

Do you roll your stats In Order? You might be playing an Old School RPG.

Can you die during character creation? You might be playing an Old School RPG.

Can rolling your stats result in an unplayable character? You might be playing an Old School RPG.

Are there more pages dedicated to critical hit charts than skills? You might be playing an Old School RPG.

Do you get more experience for taking their stuff than for killing things? You might be playing an Old School RPG.

Do you get no experience for talking your way around something instead of killing it? You might be playing an Old School RPG.

You get the idea. :)
Not only does this capture exactly the tenor of my own thoughts, but I caught myself reading it in a "redneck" accent. ;)
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Old 08-12-2014, 07:35 PM   #8
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Default Re: Old School RPG — what is it?

Are Old School RPGs more lethal? Certainly D&D 4th edition seemed to go out of its way to ensure no PCs ever kicked the bucket. Compare that to the mentality of Tomb of Horrors, where life as a PC was nasty, brutish and short.
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