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Old 07-31-2014, 01:02 PM   #31
sir_pudding
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Join Date: Aug 2004
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Default Re: Rocket Artillery (TL 4)

Quote:
Originally Posted by vierasmarius View Post
Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically.
Something like that, yes. I think it should only even kick in when the range is significant in the first place (50+ yards?) and there's probably some clever math to do along the lines of Doug's conversion of Minute of Angle to GURPS Acc.
Quote:
A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.
This only even matters if the explosion does 25d [10d] or more.
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