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Old 07-31-2014, 12:57 PM   #30
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Rocket Artillery (TL 4)

Quote:
Originally Posted by sir_pudding View Post
The Scatter rules are very generous to long range explosive weapons, even misses by 10+ are usually going to saturate the area with explosions and shrapnel.
Good point. A first step in fixing that would be to use the Speed / Range table to determine the distance of a miss, rather than MoF = yards. I'd use MoF -2 and round down, so a miss by 1, 2 or 3 still lands at 1, 2 or 3 yards, but beyond that the distance off will rise logarithmically. A miss by 10 will land 50 yards away, dealing 1/150 of the explosive damage, and fragment damage on a roll of 7-.
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rate of fire, rockets, wild swing

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