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#1 |
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Join Date: Feb 2007
Location: New York City
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The rockets stated in Low-Tech are TL3.
The rockets in Empire- Total War are TL4. I don't see a problem for using Rof rules for a TL4 rocket attack. |
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#2 | |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Quote:
Now I have wasted everybody's time again. Sorry.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 |
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Join Date: Jul 2008
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Weren't TL4 rockets still notoriously inaccurate even against large targets?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#4 |
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Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Yep. Same goes for TL5 rockets. There are plenty of reports available from 18th C British experiments in India.
__________________
Compact Castles gives the gamer an instant portfolio of genuine, real-world castle floorplans to use in any historical, low-tech, or fantasy game setting. |
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#5 |
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Join Date: Feb 2007
Location: New York City
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Shure. But if you fire a bunch at a ship, army (or large unit in formation) or fortification it should increase your chance of some hits.
Last edited by Tinman; 07-31-2014 at 05:02 AM. |
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#6 |
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Join Date: Nov 2009
Location: Oregon
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Ideally, we'd treat artillery fire as an area attack with a high chance of scatter. In 3rd edition, indirect-fire attacks had an automatic -10 to hit (before modifiers for range and target size). You'd be likely to miss with the first salvo, but a Forward Observer could help additional shots land closer to the target point. The effect at the point of impact would depend on the nature of the artillery. Standard HE shells would be an explosion centered on that point, while multi-projectile attacks like shrapnel shells effectively be Area Bombardment attacks. Cluster munitions or multiple HE rockets dealt an average amount of explosive and shrapnel in an area, less damage in wider area, with a small chance of a direct hit for massive damage.
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#7 |
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Join Date: Jul 2008
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The cap only prevents that if you've gotten your chance to hit pretty far up already.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#8 |
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Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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And once you fire enough of them, you are better served by spreading out your fire. I don't see why suppressive fire couldn't be used for this. IF a Hwatcha really fired 500 arrows, thats ROF 500 x 1(LONG reload). Why use the rules for suppression fire(the erratic nature of the device pretty much means everything isn't going to shoot at once, or even near the same area. So I think suppressive fire can certainly model it, and then you just space it out to a certain area. Like maybe 20 rockets per 2 hexes, so that could be a a 50 hex swath of destruction.
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Hydration is key |
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#9 |
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Join Date: Jan 2010
Location: Brighton
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#10 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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The Scatter rules are very generous to long range explosive weapons, even misses by 10+ are usually going to saturate the area with explosions and shrapnel.
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| Tags |
| rate of fire, rockets, wild swing |
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