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#1 |
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Join Date: Mar 2013
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OK, I'm kicking around the idea of a flyback booster, specifically a winged spaceplane.
1) Does the booster stage need a Control Room so that it can glide or possibly even fly to a landing once the orbiter has separated? 2) I'm thinking of using Jet Engines to get a better price per mps to orbit, the question is do I count the tank of jet fuel (Which I assume will be empty or nearly so) when calculating the Delta-V increase for chemical rockets? 3) The booster needs to be streamlined, normally as this has an Upper Stage it doesn't need armor in it's forward section, but this one isn't discarded, so does that rule still apply? |
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#2 | ||
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Join Date: Jul 2008
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A small control room might suffice, though for atmospheric flight it might not. Quote:
If you want to account for those emptied tanks, you can multiply the number of tanks or rocket fuel by 20/(20-jet fuel tanks) and using that to calculate dleta-V. This isn't given in RAW, but it whoulc be correct. It seems a bit questionable to allow a vessel that has a hughe hole in the front from where its forward parts flew away on their own to be streamlined at all.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | ||
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Join Date: Mar 2005
Location: Schenectady, NY
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So that's a yes, you need a control room, but don't need any control stations if it's flown by remote or AI. Quote:
I think this rule assumes the booster stage is discarded, rather than reused. I would assume that yes, it should be armored. |
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#4 |
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Join Date: Aug 2007
Location: Vermont, USA
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There doesn't need to be a "huge hole". A mult-stage design could be, for example, a plane with a small spaceship attached to it (like WhiteKnightTwo or that thing from "Superman Returns"). For both craft to be streamlined the front and central hulls would both require armor.
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#5 |
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Join Date: Sep 2008
Location: near London, UK
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I think the "a ship one SM smaller as the front six systems of the big ship" approach is not necessarily appropriate for ships where the back section can operate autonomously. For the big plane with a spaceship on top, I'd be more inclined to have six systems of Hangar Bay or even Cargo in the midsection, or just a huge External Clamp (and change performance accordingly for the payload craft).
If you do still want to use the Upper Stage approach, then armouring one of the central systems will be vital for a fly-back booster.
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#6 | |||||||
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Join Date: Jan 2010
Location: Los Angeles County
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For a piggyback configuration I would use an External Clamp. And if the spacecraft is also winged that is probably the way to go; stacking something with wings on the top of a rocket introduces a lot of instability. An alternative is a Soft Landing System. I would be tempted to let something with wings use a smaller Soft Landing System...but that just brings us back to the streamlining problem. Quote:
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Use Steam? Check out the GURPS Fan Club! Melissa - Lost in Dreams - World jumping engineering student. Greg - Day 1 - SFX expert, single father, and zombie outbreak survivor. Last edited by MatthewVilter; 07-26-2014 at 09:54 PM. Reason: grammar, Cargo Bay -> Cargo Hold |
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#7 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Size-wise it was boosters with a smaller ship attached.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#8 | |
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Join Date: Jan 2010
Location: Los Angeles County
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(Of course, the other reason the drop tank was on the side was because the shuttle needed to carry the expansive main engines into space so that it could bring them home safe.) |
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#9 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Okay, I failed my reading comprehension roll.
An A.I. piloted booster rocket ship attached via an external clamp onto the manned ship works, right? I'm under the weather today, and am not comprehending things I otherwise would.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#10 |
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Join Date: Mar 2013
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And it looks like I don't need a booster after all. By playing some games using Large Systems on a SM+7 hull I can cram 265 tons of fuel into only 16 spaces, that equal to 17 and 2/3 spaces of fuel, this gives me 5.83 mps from standard chemical rockets. A Large System cargo bay lets me carry 50 tons into orbit, and 3 small systems, a chemical rocket, control room and METALLIC LAMINATE Armor round out the design
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