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Old 07-25-2014, 06:29 AM   #11
vicky_molokh
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Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Wasteland Life: Mutants, Rugged Stuff, Frontier, Self-Reliance, Survival . . .

Quote:
Originally Posted by MatthewVilter View Post
As far as the local culture goes, if I was doing it, I would have a few groups, broadly categorized by their economic strategy:
Hmm. Indeed, need to avoid total monolithism.

Quote:
Originally Posted by MatthewVilter View Post
Traders who collect valuables in the zone and do a lot of trading with outsiders (although they can still do quite a bit for themselves).
Yep.

Quote:
Originally Posted by MatthewVilter View Post
Gangs and/or clans of bandits that prey on everyone else using hit and run tactics with their retreats covered by anomalies (few of these guys but they make an impression).
Gotta keep these to a very few. Otherwise things would get too nasty politically, and the zoners would attract too much attention too.

Quote:
Originally Posted by MatthewVilter View Post
Depending on how many languages were spoken in the zone to begin with I might expect a pigeon to develop and it might be useful to have at least one party member who speaks each language regardless of where you plan go in the zone considering the nomadic nature of the locals.
The campaign is pretty language-rich compared to what I seemed to encounter in other people's campaigns, so I'll stick to maybe adding the occasional -1 for an obscure dialect. Otherwise, one language dominates in the area.

Quote:
Originally Posted by MatthewVilter View Post
Also one or more sets of local nomenclature for (at least) zone phenomena.
Will think about that, thanks for the idea.
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