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Old 07-25-2014, 12:00 AM   #16
Crakkerjakk
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Join Date: Sep 2005
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Default Re: Pyramid #3/69: Psionics II

Quote:
Originally Posted by Ghostdancer View Post
Amplifiers boost skills you got. Psychotronic Generators can actually give you psi powers and that's the route I'd go if trying to compete with gear (which I don't think you need to - but that's just me).
Looking at those, a 3 lb helmet is 2k per point of ability, and a single point of DR with TK Shield costs 4 points. Having one that gave me the same DR as a TL 9 light clamshell would cost $240k instead of the $600 the clamshell costs.

I really don't think psi-tech solves the high tech gear equivalent problem. It narrows the gap, but more is necessary if you want a game in which psi-commandos duke it out against space marines.

And considering you run into the same problem with non-psi abilities, I prefer solutions that address all of them at once, if possible.
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madness dossier, psionics, pyramid 3/69, pyramid issues


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