Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-24-2014, 11:49 PM   #15
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: Pyramid #3/69: Psionics II

Quote:
Originally Posted by sir_pudding View Post
I'd rather just give them Amplifiers at the same TL as the armor. Now you have a piece of gear that weighs a lot less that lets you throw up a shield that's better than armor. Psi without Psi-Tech isn't actually worth it, the Power Modifier includes the assumption that it exists.
Quote:
Originally Posted by Crakkerjakk View Post
Amplifiers only boost talent, I thought? That'll get you some of the way with extra effort, but probably not to clamshell DR, usually.
Amplifiers boost skills you got. Psychotronic Generators can actually give you psi powers and that's the route I'd go if trying to compete with gear (which I don't think you need to - but that's just me).
__________________
My w23 Stuff
My Blog
GURPS Discord
My Discord

Latest GURPS Book: Meta-Tech
Latest TFT: Vile Vines

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
 

Tags
madness dossier, psionics, pyramid 3/69, pyramid issues


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.