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Old 07-24-2014, 11:14 PM   #13
sir_pudding
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Join Date: Aug 2004
Location: Ventura CA
Default Re: Pyramid #3/69: Psionics II

Quote:
Originally Posted by Crakkerjakk View Post
My tentative solution that I've come up with for any powers (including psi, but also cyber and biomods) whose function can be duplicated by (attainable by the PCs) gear is to charge 1/5 the points for it. My telepathy that can read your thoughts still costs the same amount, but throwing up a psi shield as powerful as a set of clamshell armor gets substantially cheaper.
I'd rather just give them Amplifiers at the same TL as the armor. Now you have a piece of gear that weighs a lot less that lets you throw up a shield that's better than armor. Psi without Psi-Tech isn't actually worth it, the Power Modifier includes the assumption that it exists.
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madness dossier, psionics, pyramid 3/69, pyramid issues


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