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Old 07-24-2014, 06:07 PM   #7
Steven Marsh
 
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Join Date: Aug 2004
Default Re: Pyramid #3/69: Psionics II

"Smithers, use the amnesia ray."
"You mean the revolver, sir?"
"Precisely. Be sure to wipe your own memory clear when you're finished."

I suspect the question is, "When is gear [which doesn't cost points] start appearing that usurps psionics abilities [which do]?"

If so, then -- really -- any era with sufficiently advanced tech starts encroaching on psis' territory... and the "sufficiently advanced" part is pretty low. Teleporters supplant psionic teleportation, cell phones usurp telepathy, crossbows are as good as a mental force-bolt from a certain point of view.

Any campaign featuring psi will probably need to come up with its own answers as to what its niche is compared to tech... but that's true with most unusual abilities. ("You will believe a man can fly... on a plane." -- not terribly inspiring.)
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madness dossier, psionics, pyramid 3/69, pyramid issues


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