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#1 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Psychic abilities have a gift for transcending genre in a way that few superhuman capabilities do. Magic gets lumped in with fantasy and horror. Amazing feats of chi are most at home in heroic action stories. Genuine super-powers define a genre. People touched by superscience dwell mostly in futuristic sci-fi. Yet psionics have managed to coexist with wizardry in hack 'n' slash fantasy, catalyze an entire subgenre of horror, lurk behind tales of modern-day conspiracy, carve out a niche in otherwise "hard" science fiction, and turn up in everything from romance novels to superhero comics.Flesh is but fleeting Given that GURPS, too, is a genre chameleon, it's only fitting that Pyramid has come up with Pyramid #3/69: Psionics II (a sequel to Pyramid #3/29: Psionics). And true to form, its articles offer many different takes on powers of the mind:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Surprise, non-wishlist issue, eh?
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#3 |
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Join Date: Sep 2005
Location: Canada
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I've just skimmed so far, but it looks good. One question for someone who has both: how does the Psi-Sword power (#3/69, p.18) power compare to the Psi-Sword from #3/51?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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#4 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Well, one is gear and one is not for one. What sort of comparison are you looking for? I think the Psi-Sword power is nasty against non-psis - it ignores all DR except for Mind Shield - that's huge. Plus it can stun the crap out of you. That said if you have more than Psychokinesis the Psi-Sword gear from #3/51 is probably better and more useful.
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#5 |
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Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Does the obsolescence of Powers-based psionics start in High Tech or Ultra Tech?
(Psionics seems such a big part of "space opera"--e.g., my favorites of Star Wars and Star*Drive--it wounds me to see it being a waste of points. And yes, I know, there's the Pyramid article on "turning Magic into Psionics.")
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I'm a collector, not a gamer. =) |
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#6 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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#7 |
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Join Date: Aug 2004
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"Smithers, use the amnesia ray."
"You mean the revolver, sir?" "Precisely. Be sure to wipe your own memory clear when you're finished." I suspect the question is, "When is gear [which doesn't cost points] start appearing that usurps psionics abilities [which do]?" If so, then -- really -- any era with sufficiently advanced tech starts encroaching on psis' territory... and the "sufficiently advanced" part is pretty low. Teleporters supplant psionic teleportation, cell phones usurp telepathy, crossbows are as good as a mental force-bolt from a certain point of view. Any campaign featuring psi will probably need to come up with its own answers as to what its niche is compared to tech... but that's true with most unusual abilities. ("You will believe a man can fly... on a plane." -- not terribly inspiring.) |
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#8 |
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Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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I haven't started it yet, but character generation is mostly done, and players seem pretty jazzed about powers in Blight Years at TL5/8. I don't really get this "obsolete" thing though:
Psionic Powers:
Last edited by sir_pudding; 07-24-2014 at 07:36 PM. |
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#9 | |
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Join Date: Sep 2005
Location: Canada
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Quote:
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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#10 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Sure. You should go buy it. *uses Telepathetic abilities*
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