Re: Shipwreck survival
This will be a huge help for my campaign, too.
Swimming rules say you roll every 6 long-distance turns (basically per minute) to see if you lose an FP, and every every 5 minutes for swimming to see if you start to drown. I think.
If the players are going to swim 5 miles (8800 yards), and the typical speed is 60 yards/minute, that's 146 die rolls. I think they'd rather drown than roll that many times.
How do you turn something like that into something like 5 to 20 rolls? It'd be nice to have, maybe, 5 rolls before their FP drops to 1/3, and 5 rolls after that to reach shore.
How would you handle it?
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