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#10 |
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Join Date: Jan 2010
Location: Los Angeles County
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As far as the local culture goes, if I was doing it, I would have a few groups, broadly categorized by their economic strategy:
Traders who collect valuables in the zone and do a lot of trading with outsiders (although they can still do quite a bit for themselves). Gangs and/or clans of bandits that prey on everyone else using hit and run tactics with their retreats covered by anomalies (few of these guys but they make an impression). Foragers who live off the land and either dislike outsiders or just don't care to be economically dependent on them. Within those categories you could have different groups. Eg the group of ubuntu traders who rely on a good reputation and the allies they have made for prosperity and the miserly traders who are always tough negotiators (maybe going as far as price gouging) and depend on accumulated wealth for prosperity. Depending on how many languages were spoken in the zone to begin with I might expect a pigeon to develop and it might be useful to have at least one party member who speaks each language regardless of where you plan go in the zone considering the nomadic nature of the locals. Also one or more sets of local nomenclature for (at least) zone phenomena. |
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| Tags |
| mutants, rugged, ruggedised, survival, wasteland |
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