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Old 07-20-2014, 09:06 PM   #41
Christopher R. Rice
 
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

Quote:
Originally Posted by vierasmarius View Post
Sounds like Materia from FF7. To borrow an element from FF6 as well, you could have spirits be the holders of ancient knowledge. They may infuse objects with these arcane secrets, or perhaps the spirits themselves can be bound to an object. The latter could be pretty interesting... a wizard may have to negotiate with his grimoire before casting a spell!
I'd knock off -0.2 CF if you have to make a Reaction Roll to access the power of the grimoire in this case.

Quote:
Originally Posted by Flyndaran View Post
I agree with OP about that spell being ridiculously overpriced. Why is turning into a shadow for a very short time anywhere near the value of anything else of 350 energy?
You could raise the dead with that.
Because that's how the base system works. There are always going to be edge cases and outliers no matter what system you use. When such a instance causes a bad taste in your mouth, as a GM just rework it a little as has been suggested many times in this thread.
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Old 07-20-2014, 10:42 PM   #42
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

Off Topic a bit, but RPM related:

A spell that surrounds the caster in a 2 yard bubble of replenishing air for a duration of time. Would you build that with Altered Traits (Doesn't Breathe) [20] or is it Sealed [15] and the replenishing air is just a benefit of the Create effect?
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Old 07-20-2014, 10:53 PM   #43
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Originally Posted by ronalmb View Post
Off Topic a bit, but RPM related:

A spell that surrounds the caster in a 2 yard bubble of replenishing air for a duration of time. Would you build that with Altered Traits (Doesn't Breathe) [20] or is it Sealed [15] and the replenishing air is just a benefit of the Create effect?
Sealed would not let you breathe any longer, so go with the former.
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Old 07-20-2014, 11:37 PM   #44
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Sealed would not let you breathe any longer, so go with the former.
Sounds like it's just Create Air + Control Air, no altered traits at all.
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Old 07-20-2014, 11:43 PM   #45
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Sounds like it's just Create Air + Control Air, no altered traits at all.
Yeah, I did not work out the math to see what would be better. Just answered the question. Might be Greater Control, depending on the stress the bubble can handle.
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Old 07-21-2014, 12:00 AM   #46
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Originally Posted by Refplace View Post
Yeah, I did not work out the math to see what would be better. Just answered the question. Might be Greater Control, depending on the stress the bubble can handle.
It's only Greater if it can handle going underwater or into a vacuum. Lesser should be able to handle such things as wind.
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Old 07-21-2014, 06:14 AM   #47
Christopher R. Rice
 
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

Quote:
Originally Posted by ronalmb View Post
Off Topic a bit, but RPM related:

A spell that surrounds the caster in a 2 yard bubble of replenishing air for a duration of time. Would you build that with Altered Traits (Doesn't Breathe) [20] or is it Sealed [15] and the replenishing air is just a benefit of the Create effect?
Quote:
Originally Posted by Langy View Post
Sounds like it's just Create Air + Control Air, no altered traits at all.
Langy hit on the head. You just need the effects plus Subject Weight and Duration, of course.
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Old 07-21-2014, 07:02 AM   #48
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Originally Posted by Ghostdancer View Post
...
Because that's how the base system works. There are always going to be edge cases and outliers no matter what system you use. When such a instance causes a bad taste in your mouth, as a GM just rework it a little as has been suggested many times in this thread.
But... that... requires.... thouuuuuuuuught. - whine

Seriously, yeah lesser/greater split is where to make all the pre-spell design changes. Extra fiddly might be coming up with a medium effect between the two for edge cases.
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Old 07-21-2014, 07:07 AM   #49
Christopher R. Rice
 
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Originally Posted by Flyndaran View Post
But... that... requires.... thouuuuuuuuught. - whine

Seriously, yeah lesser/greater split is where to make all the pre-spell design changes. Extra fiddly might be coming up with a medium effect between the two for edge cases.
Tried it. It slows down game play to a crawl as the GM now needs to determine if the spell is small, medium, or large. It just doesn't work. Seriously, if you think a spell is too expensive and it has Greater effects...remove the Greater effects and be done with it. It needs no extra fiddling other than that.
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Old 07-21-2014, 07:10 AM   #50
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Default Re: [RPM] High Energy Cost spells (Example Body of Shadow)

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Originally Posted by Ghostdancer View Post
Tried it. It slows down game play to a crawl as the GM now needs to determine if the spell is small, medium, or large. It just doesn't work. Seriously, if you think a spell is too expensive and it has Greater effects...remove the Greater effects and be done with it. It needs no extra fiddling other than that.
I'll take your word for it as I haven't had much chance to play with the system in action.
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